
Android Donut - Wikipedia
Android 1.6 Donut is the fourth version of the open source Android mobile operating system developed by Google. Among the more prominent features introduced with this update were added support for CDMA smartphones , additional screen sizes , a battery usage indicator, and a text-to-speech engine .
Android x86 1.6 r2 (Donut) : Free Download, Borrow, and …
Mar 18, 2010 · Please download files in this item to interact with them on your computer.
What's new in Android 1.6 (Donut)? Part 1: User features - ZDNET
Google released the much-anticipated 1.6 version of Android to developers this week. Based on the Donut branch of the Android open source project, 1.6 is a minor update to the Android...
Android 1.6 Donut | Android Wiki | Fandom
Android 1.6 Donut is a version of Android that was released on 15 September 2009, based on Linux kernel 2.6.29. Its predecessor was Android 1.5 Cupcake and its successor was Android 2.0 Eclair. Included in the update were numerous new features.
Android Eclair - Wikipedia
Android Eclair is a codename of the Android mobile operating system developed by Google, the fifth operating system for Android and the second major release of Android. Eclair spans the versions 2.0.x and 2.1.
Emulate Android 1.6 Donut with ARM ABI - Stack Overflow
Is it possible somehow - anyhow, even in another virtual machine - to emulate an ARM-based Android device running Android 1.6 Donut OS? Android Studio does offer creating a hardware device with this version of Android, but nothing happens when I'm trying to start the emulator.
GitHub - tdr130/art-hooking-vtable: ARTDroid: Simple and easy …
ARTDroid: Simple and easy to use library to intercept virtual-method calls under the Android ART runtime.
AtomXCLO/android_art - GitHub
Contribute to AtomXCLO/android_art development by creating an account on GitHub.
TinkerBoard-Android/rockchip-android-art - GitHub
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Android Runtime - Wikipedia
Replacing Dalvik, the process virtual machine originally used by Android, ART performs the translation of the application's bytecode into native instructions that are later executed by the device's runtime environment.