Children take after their parents in all sorts of ways, but one of games industry icon Shigeru Miyamoto's children may not have inherited their old man's gaming pedigree as Super Mario 64 ...
In a newly unearthed interview, Super Mario creator Shigeru Miyamoto revealed how he came up with the idea to add pipes to ...
It can be assumed that Luigi would have been playable, as Shigeru Miyamoto had planned to make Super Mario 64 2 multiplayer – in fact, the first playable demo level was multiplayer. The Mario ...
Another older interview featuring Shigeru Miyamoto has been unearthed, and this one reveals how the Mario franchise came to ...
Kero Quest 64 plays a lot like Super Mario 64. The main character shares pretty much Mario's entire moveset, right down to the fine details of the long jump you get from crouching and leaping, or the ...
This wasn't the last time Miyamoto discussed the origins of Mario's iconic pipes. In 2009, he said in an Iwata Asks interview ...
Gaming legend Shigeru Miyamoto bounded through Super ... and then with pre-rendered images on Super NES. Then it evolved to ...
This seemingly small and ordinary detail sparks an idea: what if pipes could be used to make the enemies reappear in a logical and visually interesting way? This chance encounter would lead to the ...