Concord, a live service hero shooter from Sony-owned Firewalk Studios, has gone down as one of the biggest flops in ...
Well, diving into the investor presentation and Q&A call, I'd personally put the answers at "yes, and mostly no" in my book.
Concord will go down as one of the biggest video game disasters of all time, no exaggeration given its $200 million budget.
Sony closes Concord 11 days post-launch, citing live-service challenges; execs share insights to improve future game ...
Sony president Hiroki Totoki has addressed the failure of Concord during a Q&A following the company's latest earnings call.
"With regards to new IP, of course, you don’t know the result until you actually try it," he said. "We probably need to have ...
Sony President Hiroki Totoki reflects on the failure of Concord, citing lack of user testing, siloed organization, and market ...
PlayStation parent company Sony has commented on the huge failure of Concord, but the brand is still doubling down on the idea.
Going forward in our first-party titles and third-party title we do have many different windows and we want to be able to select the right and optimal window so we can deploy them on our own platform ...
Totoki stated that Sony is still learning how to navigate in the category of games-as-a-service and sometimes this will result in flops. With a new brand like Concord, you never know for sure if it ...
Sony’s high-profile live service struggles have seen the cancellation of Naughty Dog’s The Last of Us multiplayer game and, ...
In regards to avoiding future problems in in wake of pulling Concord offline for good, Totoki-san revealed that they “probably need to have a lot of gates, including user testing or internal ...