The latter provide a distinct Legend Of Zelda flavour, which is not surprising, considering, "Everyone in the studio was very fond of Shigeru Miyamoto's productions, starting with me," admits Jean ...
There’s been an interesting trend going on recently with legendary game designer Shigeru Miyamoto. Specifically, people keep finding his interviews from decades ago, translating them, and spreading ...
In one such interview from a Japanese strategy guide translated by Shmuplations, Shigeru Miyamoto and a handful of the team behind Mario 64 discussed what went into making the jump to 3D possible.
Children take after their parents in all sorts of ways, but one of games industry icon Shigeru Miyamoto's children may not have inherited their old man's gaming pedigree as Super Mario 64 ...
Shigeru Miyamoto, the creative force behind Super Mario Sunshine, has admitted that he regretted the high difficulty level of the GameCube title. According to a resurfaced interview published on ...
Shigeru Miyamoto Super Mario Sunshine didn’t deliver on that front. Miyamoto felt the game was too difficult for the average user, and he regrets that. But he did go on to say that if a player ...
In the case of Shigeru Miyamoto, he’s never been one to shy away from admitting what he did right or did wrong with certain games. You may recall an “unearthed” interview he did decades back where he ...