News
When you think about open-world games, a four-person team might not come to mind — but for Wobbly Life, that’s exactly how it started. “We’re four in the core development team,” Thomas explains. “I’m ...
EA had long been charged with shipping a similar game year on year, but once the autumn launch hype settled, the 2024-25 vintage was found to be a frustratingly inconsistent experience for casuals, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results