The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
In today’s fast-changing world, education no longer depends only on textbooks or traditional classrooms. With the rise of ...
A young Ghanaian innovator, Amanda Kporwofa, has developed Ghana rsquo;s first deforestation board and mobile games, ATi, to ...
About Lingokids Lingokids is an edutainment and media company behind the #1 interactive app for kids aged 2-8. With more than ...
Publisher Annapurna Interactive revealed three exciting new games at Tokyo Game Show, all of which are planned to debut in 2026.
In our 90-minute, hands-on session, we welcomed a diverse group of post-secondary educators from across Canada. Together, we ...
Teaching kids cornhole basics doesn’t require a professional coach; it’s all about making the experience enjoyable and ...
With new enemies, a mausoleum, three different bosses, two NPC questlines, special items, two of the most unusual entry points FromSoftware has ever created, and a superb atmosphere of despair, it's ...
A leading supermarket chain is also making waves in the metaverse, engaging new customers in a fun and rewarding way through ...
Google's first AI Quest is available now for kids ages 11 to 14. Each quest is based on actual Google AI research. Tech companies are racing to market AI to students. Google has launched a new effort ...
Every year, around 400,000 children and adolescents are diagnosed with cancer. For these young patients, the journey from ...