The global game-based learning market is poised to reach $94.73 billion by 2033, experiencing a CAGR of 20.85% from 2025.
In today’s fast-changing world, education no longer depends only on textbooks or traditional classrooms. With the rise of ...
A young Ghanaian innovator, Amanda Kporwofa, has developed Ghana rsquo;s first deforestation board and mobile games, ATi, to ...
Between frustrating platforming sections and tedious gimmicks, these are the seven worst areas in Hollow Knight: Silksong, ...
Publisher Annapurna Interactive revealed three exciting new games at Tokyo Game Show, all of which are planned to debut in 2026.
In our 90-minute, hands-on session, we welcomed a diverse group of post-secondary educators from across Canada. Together, we ...
A program for K-5 students with dyslexia at Rock Springs Elementary School, called the “Rock Springs Dyslexia Task Force,” is ...
A leading supermarket chain is also making waves in the metaverse, engaging new customers in a fun and rewarding way through ...
Every year, around 400,000 children and adolescents are diagnosed with cancer. For these young patients, the journey from ...
This app brings the excitement of shouting “Tongits!” straight to your mobile device, blending the old-school thrill with the ...