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Romance in RPGs was somewhat reignited by Baldur's Gate 3 's overwhelmingly horny approach where the entire main cast was ...
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TheGamer on MSNDragon Age's David Gaider Says The Series Wasn't "A Good Match" For EAFormer Dragon Age lead writer David Gaider believes that Dragon Age wasn't "a good match" for EA, and that it never knew what ...
Former BioWare writer David Gaider, who worked on the likes of Baldur's Gate 2, Star Wars: Knights of the Old Republic, and ...
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Game Rant on MSN'The Nerds in the Cave Would Always Show Up For An RPG': Dragon Age Veteran Speaks on EA's Approach to RPG DesignEA didn't appreciate traditional RPG mechanics as they considered them "slow and cumbersome". David Gaider, lead writer of ...
There's also a lot of David Gaider, Summerfall co-founder, Bioware alumni, and former Dragon age narrative lead. You may like Ex Dragon Age writer says Baldur's Gate 3 and Clair Obscur ...
Baldur's Gate 3 has been heralded as the gold standard for RPGs, so I ask ex Dragon Age writer David Gaider if that's a good thing.
Recently, David Gaider, one of the creators of Dragon Age, weighed in on the discussion. Gaider hasn’t been with BioWare since 2016, but there also hasn’t been a Dragon Age game since then.
David Gaider on Bioware's struggles with EA, Old Republic "sucking up" the cash for Dragon Age 2, and how Larian got Baldur's Gate 3 so right.
David Gaider, creator of Dragon Age and lead writer on the series' previous installments, has praised BioWare's reveal of new game Dragon Age: The Veilguard - the first title in the series he will ...
It's been a decade since Dragon Age: Inquisition, after all. In a follow-up tweet, Gaider also points out that, because no one had even an inkling that Baldur's Gate 3 would be as huge and ...
David Gaider, who was a narrative lead for Dragon Age before leaving BioWare in 2016, said in a recent Twitter thread that writers at the developer became "quietly resented" and were seen as an ...
"They never really knew what to make of it, or what to do with it. The expectation was always that it wouldn't do well..." ...
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