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Chance Glasco, video game animator-turned-tech startup guy, is probably one of the best people to chat with on using VR in gaming and in the enterprise. After putting out seven Call of Duty titles ...
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Glasco, who worked on magazine ejection animation of weapons like FAL in Call of Duty: Modern Warfare 2, adds that “75 percent of more” of his time is dedicated to creating reload animations.
Chance Glasco and his Infinity Ward teammates lived in Tulsa when they created Call of Duty, one of the most successful video game franchises in history. Glasco will speak Saturday ...
Chance Glasco compares developing Call of Duty to The Simpsons' longevity Glasco mentions Activision's freedom allowed for success with the franchise Call of Duty has recycled content, needing ...
As one of the developers who worked on the original Call of Duty back in the early 2000s, Chance Glasco wonders if the behemoth FPS franchise has run out of ideas. A series veteran and one of the ...
This article was originally on a blog post platform and may be missing photos, graphics or links. See About archive blog posts. The developers at Infinity Ward in Encino have won accolades for ...