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Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Last week, the PC adaptation of popular board game Gloomhaven launched out of Steam Early Access, with its 1.0 version bringing tons of story missions, unique characters, a digital-exclusive ...