Jennifer Zaino is a New York-based freelance writer specializing in business and technology journalism. Her work appears in publications including The Semantic Web Blog, RFID Journal, Smart Enterprise ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
Airlearn is building a presence, positioning its app around guided dialogue and corrective feedback rather than scoreboard ...
In a world where the majority of children spend hours a day playing computer or console game, researchers are starting to utilize those habits for the better. The use of gamification -- using game ...
Gamification, the use of game elements to promote desired behaviors among customers and employees, has been a popular business strategy for decades. Loyalty programs, cereal box prizes, ...
PwC recently introduced Game of Threats to its Australian clients to simulate what might happen in a real cyber attack. Participants are split into two teams – attackers and responders – and points ...
Although Fortune declared gamification “over” in 2014, it clearly wasn’t. Juggernauts like Pokémon Go proved that consumers were still hungry for gamified engagement. It speaks to a human ...