In 3D graphics, it is the area that is within the view of the user. When rendering images, graphics programmers must write routines that draw all visible objects within the viewing frustum and not ...
My understanding was that glFrustum and gluPerspective were interchangeable, but after a frustrating 2 days, I know empirically this isn't the case.<BR><BR>gluFrustum allows me to set the dimensions ...
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